Art K to 12

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Competencies and Skills and Blueprint

The test design below describes general testing information. The blueprints that follow provide a detailed outline that explains the competencies and skills that this test measures.

Test Design

table describing the format of the test, including test time, number of questions, and required passing score
Format Computer-based test (CBT)
Number of Questions Approximately 80 multiple-choice questions
Time 2 hours and 30 minutes
Passing Score A scaled score of at least 200

Competencies, Skills, and Approximate Percentages of Questions

graph of percentages of each competency's weight toward overall test score, described in table below

table describing the competencies, skills, and approximate percentage of each competency's weight toward overall test score
Competency Approximate Percentage of Total Test Questions
1 Knowledge of the processes of two-dimensional art 15%
2 Knowledge of the processes of three-dimensional art 15%
3 Knowledge of the processes of digital arts 15%
4 Knowledge of art history and culture 15%
5 Knowledge of art criticism processes 15%
6 Knowledge of art education and pedagogy 15%
7 Knowledge of present-day connections and applications of art 10%

Competencies and Skills

Competency 1—Knowledge of the processes of two-dimensional art
  1. Identify and demonstrate knowledge of materials, tools, processes, and visual characteristics of two-dimensional art (e.g., drawing, painting, printmaking).

  2. Demonstrate understanding of the elements of art, principles of design, and the selection of media for visual effect.

  3. Apply knowledge of hazardous substances, safety procedures, and proper use and care of equipment.

Competency 2—Knowledge of the processes of three-dimensional art
  1. Identify and demonstrate knowledge of materials, tools, processes, and visual characteristics of three-dimensional art (e.g., sculpture, ceramics, mixed media, fibers).

  2. Demonstrate understanding of the elements of art, principles of design, and the selection of media for visual effect.

  3. Apply knowledge of hazardous substances, safety procedures, and proper use and care of equipment.

Competency 3—Knowledge of the processes of digital arts
  1. Identify and demonstrate knowledge of materials, equipment, tools, processes, and visual characteristics of digital arts (e.g., graphic design, photography, computer technology).

  2. Demonstrate understanding of the elements of art, principles of design, and the selection of media for visual effect.

  3. Apply knowledge of safety procedures and proper use and care of equipment.

Competency 4—Knowledge of art history and culture
  1. Identify major artists and their works.

  2. Analyze art styles, genres, movements, and periods.

  3. Demonstrate knowledge of social, cultural, environmental, and historical influences.

  4. Analyze and compare the role of art in cultures throughout the world.

Competency 5—Knowledge of art criticism processes
  1. Identify sources of inspiration to create art.

  2. Analyze the elements of art and principles of design to critique art.

  3. Apply the critical process of describing, analyzing, interpreting, and evaluating art.

  4. Apply aesthetic theories to the interpretation of art.

Competency 6—Knowledge of art education and pedagogy
  1. Analyze the social, historical, and philosophical foundations of art education.

  2. Apply theories of child development to curriculum and instruction.

  3. Apply equity, fairness, and diversity to the learning environment.

  4. Apply effective delivery and facilitation techniques of art instruction.

  5. Apply ethical standards regarding copyright, plagiarism, and appropriation.

  6. Apply appropriate methods of assessment and evaluation.

Competency 7—Knowledge of present-day connections and applications of art
  1. Analyze connections between art and other disciplines.

  2. Analyze career opportunities in art.

  3. Identify and analyze real-world applications of art.