Art K to 12
Competencies and Skills and Blueprint
The test design below describes general testing information. The blueprints that follow provide a detailed outline that explains the competencies and skills that this test measures.
Test Design
Format | Computer-based test (CBT) |
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Number of Questions | Approximately 80 multiple-choice questions |
Time | 2 hours and 30 minutes |
Passing Score | A scaled score of at least 200 |
Competencies, Skills, and Approximate Percentages of Questions
Pie chart of approximate test weighting outlined in the table below.
Competency | Approximate Percentage of Total Test Questions | |
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1 | Knowledge of the processes of two-dimensional art | 15% |
2 | Knowledge of the processes of three-dimensional art | 15% |
3 | Knowledge of the processes of digital arts | 15% |
4 | Knowledge of art history and culture | 15% |
5 | Knowledge of art criticism processes | 15% |
6 | Knowledge of art education and pedagogy | 15% |
7 | Knowledge of present-day connections and applications of art | 10% |
Competencies and Skills
Competency 1—Knowledge of the processes of two-dimensional art
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Identify and demonstrate knowledge of materials, tools, processes, and visual characteristics of two-dimensional art (e.g., drawing, painting, printmaking).
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Demonstrate understanding of the elements of art, principles of design, and the selection of media for visual effect.
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Apply knowledge of hazardous substances, safety procedures, and proper use and care of equipment.
Competency 2—Knowledge of the processes of three-dimensional art
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Identify and demonstrate knowledge of materials, tools, processes, and visual characteristics of three-dimensional art (e.g., sculpture, ceramics, mixed media, fibers).
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Demonstrate understanding of the elements of art, principles of design, and the selection of media for visual effect.
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Apply knowledge of hazardous substances, safety procedures, and proper use and care of equipment.
Competency 3—Knowledge of the processes of digital arts
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Identify and demonstrate knowledge of materials, equipment, tools, processes, and visual characteristics of digital arts (e.g., graphic design, photography, computer technology).
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Demonstrate understanding of the elements of art, principles of design, and the selection of media for visual effect.
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Apply knowledge of safety procedures and proper use and care of equipment.
Competency 4—Knowledge of art history and culture
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Identify major artists and their works.
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Analyze art styles, genres, movements, and periods.
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Demonstrate knowledge of social, cultural, environmental, and historical influences.
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Analyze and compare the role of art in cultures throughout the world.
Competency 5—Knowledge of art criticism processes
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Identify sources of inspiration to create art.
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Analyze the elements of art and principles of design to critique art.
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Apply the critical process of describing, analyzing, interpreting, and evaluating art.
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Apply aesthetic theories to the interpretation of art.
Competency 6—Knowledge of art education and pedagogy
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Analyze the social, historical, and philosophical foundations of art education.
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Apply theories of child development to curriculum and instruction.
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Apply equity, fairness, and diversity to the learning environment.
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Apply effective delivery and facilitation techniques of art instruction.
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Apply ethical standards regarding copyright, plagiarism, and appropriation.
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Apply appropriate methods of assessment and evaluation.
Competency 7—Knowledge of present-day connections and applications of art
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Analyze connections between art and other disciplines.
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Analyze career opportunities in art.
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Identify and analyze real-world applications of art.